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Call of Duty®: Modern Warfare® II & Warzone™ Season 05 Reloaded Patch Notes

Jul 19, 2023

August 30, 2023

A new Resurgence experience. The return of Armored Royale. Additional Multiplayer and DMZ features. Three new Operators and Weapons. New Weapon and Vehicle Challenges. And tons of content that can be Carried Forward to Call of Duty: Modern Warfare III. Season 05 is fully Reloaded.

A new Resurgence experience. The return of Armored Royale. Additional Multiplayer and DMZ features. Three new Operators and Weapons. New Weapon and Vehicle Challenges. And tons of content that can be Carried Forward to Call of Duty: Modern Warfare III. Season 05 is fully Reloaded.

August 30, 2023

Fixed an issue where the Mastery Completionist Charm for the Pickaxe was not granted to the Player upon completion

Fixed an issue where a number of Mastery Completionist Charms showed a placeholder model

Fixed an issue where the Player was unable to purchase rewards from the Season 04 Battle Pass after purchasing the Season 04 Battle Pass in the Recap

Fixed an issue where selecting the Filter option in the Recent Squad/Team Menu produces a Missing Asset Error

Fixed an issue where placeholder text is displayed when the Player completes the Drill Charge Weekly Challenge

Fixed an issue where the menu could close when selecting “Invite Players” in the Social Menu

Fixed an issue where the menu could close when selecting options on a custom weapon mod in the Armory

Fixed an issue preventing collision detection with some geography on Ashika Island

Fixed an issue where the Player experiences black screens and a “Cache is locked” message in DMZ when equipping the Battle Buddy AI Gun Screen

Fixed an exploit that allowed boats to fly in Warzone

Three New Weapons, All in Limited-Time Battle Pass Sector

All Operators, report to the AO’s previously-classified sector.

Three new weapons will all be available first in Battle Map Sector E0. Those who complete Sector E2, or who participated in the Faction Showdown Limited Time Event for Task Force 141, will be able to access Sector E0, which was previously classified.

In addition to a 30-minute Double XP Token and a 30-minute Double Weapon XP Token, which have their own challenges, this Sector includes the following weapons: the 9mm Daemon, Lachmann Shroud, and the Pickaxe.

Mace

Once a U.S. Ranger and Jackal, now the vicious reinforcement for Shadow Company… Mace is back.

Lara Croft

Tomb Raider’s Lara Croft arrives as a Store Bundle Operator in Season 05 Reloaded! Experience the legendary adventurer, famous archeologist, and ultimate expert in the fields of archery, dual pistols, and other small-arms combat.

21 Savage

Prepare to go savage when the Slaughter King himself arrives in Call of Duty.

Faction Showdown Weapon Camo Challenges

Following the Faction Showdown Event earlier this season, Season 05 Reloaded brings new camo challenges!

Complete a weapon category Camo Challenge to unlock a Weapon Camo for that entire category.

Complete all ten challenges to unlock the Mastery Weapon Camo, which can be equipped on all weapons once unlocked, and an event mastery Charm.

The challenges include:

Assault Rifles: Get 250 Operator Kills with an Assault Rifle

Battle Rifles: Get 40 Operator Kills while Prone with a Battle Rifle

Marksman Rifles: Get 40 Operator Kills while using a Suppressed Marksman Rifle

Launchers: Get 75 Enemy Kills using Launchers

LMGs: Get 30 Operator Longshot Kills using an LMG

Melee: Get 30 Enemy kills using Melee weapons

Handguns: Get 50 Enemy Headshot Kills with a handgun

Shotguns: Get 3 Operator Kills without Dying 10 times using a Shotgun

SMGs: Get 100 Operator Headshot Kills with an SMG

Sniper Rifles: Get 50 Operator Headshot Kills with a Sniper Rifle

Vehicle Camo Challenges

In addition to Weapon Camo Challenges, Season 05 Reloaded will also feature a brand-new Vehicle Camo Challenge.

Unlike the Weapon Camo Challenges, you can complete 6 of the 12 available challenges to unlock the Mastery Rewards, which are a new Weapon Blueprint, a Loading Screen and an Emblem.

However, if you want that camouflage on all 12 vehicle types, then rev up those engines and prepare for combat across DMZ, Battle Royale, and other Call of Duty: Warzone and Modern Warfare II modes.

Updated challenges include:

JLTV: Get 30 Enemy kills by running them over with the vehicle

Armored Truck (DMZ Only): Ram 5 enemy vehicles at high speed

ATV: Stay in the air while in the vehicle for 5 seconds

Heavy Tank: Get 20 Operator kills with either turret

Hatchback: Get 10 Operator kills while leaning out of the vehicle

Light Helo: Refuel your helicopter at 10 different gas stations

PWC: Visit 5 POIs while driving the vehicle

Armored Patrol Boat: Get 20 Enemy kills with the boat turret

Dirt Bike: Perform 20 air tricks with the Dirt Bike

MRAP: Get 30 Operator kills using the turrets on the MRAP

New Weapons

Pickaxe (Melee)

This heavy-duty Melee Weapon enables quiet and deadly operations behind enemy lines with viable damage and range.

Unlocked via Weapon Challenge in Battle Pass Limited Time Sector

9mm Daemon (Handgun)

This modern, tactical pistol chambered in 9mm is deadly from the hip and features best-in-class semi-automatic fire rate.

Unlocked via Weapon Challenge in Battle Pass Limited Time Sector

Lachmann Shroud (Submachine Gun)

This stealthy and lethal 9mm submachine gun features burst and semi-auto fire modes which allow for considerable mobility and stopping power out to the mid-range.

Unlocked via Weapon Challenge in Battle Pass Limited Time Sector

Weapon Balancing

» Handguns « 

» Submachine Guns « 

» Assault Rifles « 

» Battle Rifles « 

» Shotguns « 

» Marksman Rifles « 

» Light Machine Guns « 

» Sniper Rifles « 

» Assault Rifles « 

» Battle Rifles «

» Launchers «

» Light Machine Guns «

» Marksman Rifles «

» Shotguns «

» Submachine Guns «

In Season 05 Reloaded, we’ve introduced the same occlusion system that Core 6v6 Maps use for all Warzone Maps. Players should notice improved occlusion performance in those Maps.

“Play Again” in Multiplayer

Friend Recommender

Adjustments

Players are no longer able to activate killstreaks from driver or turret position of certain vehicles

Bug Fixes

Fixed an issue where meleeing with a Throwing Knife equipped could down fully armored players in one hit

Fixed an issue that could cause Players to spawn in without a weapon equipped

Fixed an issue where GS Magna platinum challenges were not contributing to the polyatomic unlock progress

Fixed an issue where Bipods were floating when mounted

Fixed an issue where Players were prompted to Rejoin a match after being eliminated and disconnecting

Fixed an issue where focused sniper kills wouldn’t track under some conditions

Fixed an issue where the Platinum Challenge for the GS Magna would not count towards the Polyatomic Challenges unlock requirement

Fixed an issue where the Platinum Challenge camo category does not track the completion of the Gold Camo Challenge for the Crossbow

Fixed an issue where incendiary ammunition does not unlock by leveling the Cronen Squall to Level 19

Fixed an issue where the Firing Range is not accessible through the Gunsmith menu when the Player is in a Raid or Private Match

Fixed an issue where the challenge for the Akimbo FTAC Siege attachment does not show progress

Fixed an issue where the Soul Sever death effect would not occur when equipped to the ISO Hemlock

Fixed an issue where ascenders were sometimes missing sounds

Fixed an issue where bullet sounds weren’t playing on water impacts

Fixed an issue where hostage pickup sounds were sometimes doubled

New Map

DRC — Zone 1 (Core 6v6)

The Visitor Center adjacent to Building 21 will now welcome all kinds of combat. Focused on fast-paced combat and designed with several shortcuts and flanking routes, DRC — Zone 1 is built for frenetic action.

New Modes

Gunfight Snipers

Leave the Secondaries, Lethals, and Tacticals at home — Gunfight Snipers is for the sharpshooting duos who believe themselves to be masters of Sniper and Marksman Rifles.

4v4 Faceoff

Expanded by one Player per team, 4v4 Faceoff is for those seeking the fast-action gameplay of small-team cage matches, the ultimate compliment to Gunfight is back! Use your own Loadouts, forget Killstreaks, and play modes like Team Deathmatch and Kill Confirmed on all the Modern Warfare II Gunfight maps.

Fixed an issue in Bounty where the HVT objective icons would not clear properly if a Player disconnected while being the HVT

Fixed an issue in Knock Out where the announcer would state that the match timer had elapsed when there was still time on the clock

Fixed an issue in Prisoner Rescue where the hostage would be stuck T-posing if the carrier was killed in an invalid drop location

Fixed an issue where a placeholder was present after the Player was killed by APC cannon fire in Big Capture the Flag

Fixed an issue that allowed Field Upgrades and Killstreaks to be used on 2v2 Maps across all game modes

Fixed an issue that allow Field Upgrades to be used in Havoc Private Matches

Fixed various collision issues across a number of Multiplayer maps

Fixed a number of floating assets across a number of Multiplayer maps

Added miscellaneous audio fixes across a number of Multiplayer maps

Season 05 Reminders

For regular updates about the Playlist and other Scheduled Events, check out the dedicated Warzone Trello Board.

Adjustments

Matchmaking Improvements

Match Ruleset Updates

Season 05 Reminders

New Missions

Adjustments

Although it was mentioned in the Season 05 Reloaded Announcement Blog, the Host Leave Party feature will not be introduced in Season 05 Reloaded.

Increased drop rates for chemical items in Koschei Complex and Building 21

Adjusted the UI when revealing safes to better indicate the location

Grab a Secure Backpack and explore the ruins of Zaya Observatory if you dare… a new Barter item is available at the closest Buy Station

Missions that require Players to acquire a weapon or extract a specific weapon will now count progress when you acquire or extract a Blueprint (i.e. “Disarming Presence”)

Fixed an exploit with the Gas Mask that would allow durability to be reset

Fixed an issue where a Player couldn't Plea for Help as a solo after being interrogated

Fixed an exploit that allow weapon duplication with Dead Drops

Fixed an issue where the “Quid Pro Quo” mission was not working when the Vondel Castle was not an Active Combat Zone

Fixed a number of issues with upgrades not correctly unlocking the later upgrades in their FOB progression

Fixed a number of issues in mission descriptions

Fixed a number of issues with some vehicle turrets not counting for missions that require killing from a vehicle

Fixed a number of issues with missions requiring Players to extract with a full Backpack not working if the Player equips a Scavenger Backpack

Fixed an issue where the “Ready to Rock” mission was not correctly tracking 3-plate carrier variants

Fixed an issue where Players could enter vehicles while planting or defusing charges at a supply site

Fixed a number of issues where caches for the Secure Supplies contract could end up in strongholds

Fixed an issue where the objective icon would disappear when a new Player assimilates into your team during Secure Intel contracts

Fixed a number of issues with missions that require the Player to kill enemies in radiation not correctly racking in Koschei Complex radiation

Fixed an issue where Self-Revive kits could persist after death

Fixed several issues preventing certain daily Urgent Missions from progressing

Fixed an issue where taking a Self-Revive from a Self-Revive Box wasn’t counting towards mission progress

Fixed an issue where certain notes with monetary value wouldn’t be unlocked when extracted

Fixed an issue where Players who were not solo were incorrectly being given a Self-Revive from the solo Self-Revive Box

Fixed an issue where sometimes upgrade progress wasn’t shown until the game is reset

Fixed an issue where killing friendly Shadow Company members counted as killing an enemy

Fixed an issue where cash values were being modified incorrectly after a Plea for Help revive

Fixed an issue where the “Extract Weapons Case” Urgent Mission was not always counting correctly

Fixed an issue where the revive camera behaved inconsistently in water

Fixed a number of issues that could result from being revived by your team as you swapped teams

Fixed an issue causing missing drill sounds in Building 21

Good luck, have fun! Be good to each other!

➤ Raven Software

➤ Infinity Ward

➤ Treyarch

➤ Beenox

➤ High Moon Studios

➤ Toys for Bob

➤ Demonware

➤ Sledgehammer Games

➤ Team Ricochet

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For all sorts of other franchise content, check out our Call of Duty® blog.

*Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.